![]() melee is more straightforward, damage dealing and knocking down. so head would knockout or blind (dont know yet how to simulate this), arms would disarm, legs knockdown, and of course, a chance to cripple any limb hit. unarmed would have a chance to disable depending on the body part hit. ![]() also, if someone who actually knows how to do this right reads this, they might decide to do it insteadĬurrently im looking at making unarmed more of a disabler/defensive style while melee focuses more on damage and knockdowns. How about we start a discussion of what you'd like to see? im in a VERY early stage of planning for something to level the field for unarmed/melee and would like to get ideas.
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